Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. Note that the Halberd and Glaive beam will lose one point of damage for each layer of. Anti-Ship drones can also help. Holoshideim's FTL Guides. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. Date Posted: Jun 6, 2017 @ 1:02am. 1 damage isn't strong enough to cripple most system rooms outside of the. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThe Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. -Glaive/Halberd Beam -Damage increased by ~10% all around -EMP component re-added-Ion Flooder -Range reduced from 800 -> 750 -Flux/shot 700 -> 880I'm going with Halberd Beam. Another problem you have is your beam weapon. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. Once 2-shield enemies are showing up the halberd beam needs help. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. doubled halberd beams aren't effective, they do no damage for me Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаSometimes they seem to do lots of damage and other time do absolutely nothing. All laser shots deplete a single shield layer, but some (Heavy. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…You are right though: at least the starting weapons can get you through the first two sectors without any problems. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. It is crewed by three Zoltans and has. You can hit 4 rooms at a time with the halberd beam against most ships. Oct 23, 2012 @ 5:08pm Originally posted by Cryten:. Only one power, it fires way faster than any missile weapon except the Leto (or an uncharged swarm missile), but unlike the Leto, it does solid damage. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2 damage, which is a lot more substantial in terms of system suppression. The B has been a dog in standard mode, but reasonably sucessful in AE because I can hack weapons till the Artillery Beam kicks in. Fight a Lanius ship. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. The fires quickly get out of control. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. halberd beam, on the other hand, is an incredibly useful little beast. I made it to phase 3 with hacking until everything went to hell. I believe that the Zoltan A is the strongest ship in this tier. 2 BL2 and Halb seemed the way to go. next Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. Glaive Beam is awesome because it causes more damage than any other weapon in the game with one fire, but while it seams like just one single power, the difference between a 3 power and 4 power weapon is. just don't buy those things unless you really need a 2nd weapon and there' snothing better. Bio beam is a serious contender to fire beam. This is a list of useful guides regarding FTL. If you are interested, you can find everything in the spreadsheet below, together with the stats. 165 votes, 26 comments. Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. 한국어 패치에서는 빔 주포로. #6. (at least)Level 1 Cloaking. They can be modified to take on properties of different weapons, such as lockdown or fire. One of my best runs was double halberd (and double ion bomb + hacking. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Halberd beam is my favorite weapon. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. 3/4 Shield power. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games mechanics, not just the. venn2001ad 11 years ago #1. This results in no early game progression issues although you might need to micro your Zoltan crew a little. Though it's more power, I much prefer the Halberd Beam. And the Halberd actually kills faster than its bigger brother Glaive. You power up your weapons, which quickly gets. This event can occur only once per sector. Beam's can't miss :3 Or you wait for the AW-Mod, one of it's weapons is the Focus Beam (3+power, 1dmg, pierces. . And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. This is the Rock Cruiser ship unlocking event. Discussions Rules and GuidelinesDidn't sell the bio beam, because now weapons to 5 and can use the Halberd + Anti-Bio together with shields hacking, and did start to get quite a few crew kills that way. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. With some other setups I do indeed prefer to hack piloting since MC can't. So, here are the tips I can think of. Each laser shot temporarily removes a shield layer. Charge Laser I. (Halberd Beam) 전력 소비. In terms of bombs the breach MK II is actually decent, but by far fire bombs are more effective if you have rock boarders. Full 4-mantis boarding party, 3 engis and 1 rockman to man my systems. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamFTL: Faster Than Light의 장비에 대해 설명하는 문서. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). However, if you fire the beam a little late, by the time the beam reaches the last room the enemy shield has recharged. Halberd Beam. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. Don't use Hull Beam. Every shield bubble reduces beam damage by 1 point. #15. Sure, they do a lot of damage, but you have to get the shields down first. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. 99-RC5 - Inspired by FTL (5/23/23) (Read 288832 times) wizardcain. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. Upgraded cloaking makes this easier. E. Shield recharge speed varies from ship to ship. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. These weapons are ranked based on Damage, Swiftness, and Versatility. These weapons are ranked based on Damage, Swiftness, and Versatility. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. Beams. It mostly doesn't matter on what combination of the two I use. Laugh as much as you want, my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. Halberd beam, dual laser, breach 2 bomb. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. Started my first game as Zoltan cruiser. )Business, Economics, and Finance. I suppose with hacking, you don't need anything else. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…254 votes, 19 comments. Quests are started in some of these events. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. Keep the Glaive Beam charged and fire all your other weapons at once. One of the most universally-loved ships, the Zoltan Cruisers offer a number of benefits - shield, Halberd beam and so much more! Achievements: Shields Holding - Destroy a ship before it pierces through the Zoltan Shield. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. One of the best reasons to visit shops is to sell the great stuff you've accumulated along the way that don't fit with the loadout you have planned. With. And the Halberd actually kills faster than its bigger brother Glaive. The layout is wrong. Doesn't take as much power or as long to charge as the Glaive. I believe that the Zoltan A is the strongest ship in this tier. Last edited by Cryten; Oct 22, 2012 @ 5:53am #5. 74K subscribers in the ftlgame community. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. halberd beam is good, aim it right and you can do some great damage. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. FTL: Faster Than Light. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. Can. Small Bomb; Breach Bomb I;. 9. FTL: Faster Than Light > General Discussions > Topic Details. There have been lots of threads recently talking about tips. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon signatures are detected. Sure, they do a lot of damage, but you have to get the shields down first. #15. 25. Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry. The Pike. Similar to the other FTL best weapons in S tier this is an efficient weapon requiring 3 power in total for 2 damage. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. The Pike clearly has advantages though. There’s also a really useful path you can make with the Halberd Beam (or most other beams for that matter) which will hit the Pilot’s Seat, Shields and Rocket Room all in one go! Very handy to shut the key players downBTW, the Beam Drone II will do 1 damage, but hit a wider area, usually 2, seldom even more rooms, whereas the other drones will usually only damage 1 room, occasionally 2. That's a myth. Date Posted: Mar 29, 2014 @ 8:52am. 8 tiles diagonally) 5. " "The Zoltan's advanced shields technology give this ship an edge during each battle. Halberd beam will cut through one shield. You can also add other things, like: I had a II tier shield system, but with a maxed cloaking system, and II tier engines. Chain Ion is too slow to be good. One of my favorite pre-ignited is twin Halberd Beams, BL II, and max hacking. It's also a very important 4 seconds because those seconds are the charge time for big big missiles getting launched, BL3 firing, and in some cases a second volley of other weapons. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. FABIO. L. If you scare off the Lanius you could probably make use of it. FTL: Faster Than Light > General Discussions > Topic Details. FTL: Multiverse Wiki is a FANDOM Games Community. One beam. 72K subscribers in the ftlgame community. I've slowly fallen out of favor with. Bird of Prey is a Ship Achievement for the Stealth Cruiser. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Yes Last Stand Shop pun intended. 74K subscribers in the ftlgame community. Combat positions! Fight a Lanius. Damage: 2 damage per room hit 6. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. Or maybe you did, but you still have to upgrade your weapon system to power it. These collisions can be accidental or planned (example). 141 votes, 12 comments. Double beams in general is bad idea, unless you have something crazy as secondaries. Artemis, Breach II, Ion Honorable mention: Hermes. then I would fire the lasers (that are now fully charged) at the same time to bring down shields, and then use the halberd beam (or any beam). Then a friendly battle offered up the surrender reward above, and I was off and rolling from that point. 0 coins. Flak + Chain + beam is a nice flexible setup, where the Chain matches the beam early on, then speeds up to match the flak. Halberd Beam Short title Halberd Beam Description Slow but reliably powerful standard beam weapon. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. This event can occur multiple times per sector. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Obviously fire beam is useful for causing havocs. So I'd suggest hacking and cloaking, 4 shields and at least 4 engines. Beam weapons are the true kings of efficiency and even blow the Dual Laser / Heavy Laser Mk1 away easily. . The halberd hit for a full 8 damage, simply by lining up the beam properly. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. Jun 6, 2017 @ 1:59am. Showing 1 - 10 of 10 comments. i was loving starter weps + max shield and halberd beam, i just needed a better attack drone (or a way to get from 1st fight to the repair next to the base without. A Halberd Beam from nowhere, instantly injecting new life into this run. What are your thought on my chance? For phase 1: What I would do is switch between breach missile (halberd beam can still damage with one shield up) and pike beam back and forward until crew in the main crew area is dead. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary defenses. 109 votes, 13 comments. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThough it's more power, I much prefer the Halberd Beam. was wondering, can flak…Hey kids, remember that silly little game called FTL: Faster than Light? Now you can play a Starsector tm mod that is vaguely modeled after said popular franchise!. This page relates to the Traveling Merchant. Ode to the humble Hull Laser II, a silent workhorse and saviour of shitty runs. Halberd Beam is powerful enough to handle ships alone, but you would need reliable shield stripping for that - better stack ions. Anyway just checking on how beam weapons work. Double Combat I drones and double halberd beam with flak 1. If you let go, you'll have to click on the beam again in order to re-locate it. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Beam weapons that deal 1 damage require ALL shields be down. Advertisement Coins. Glaive is slow as shit but it's horrifically powerful when it hits. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. I pull two of my crew members into piloting and vent out the rest of the ship. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. 2. Good guide for this strat though. Wowee. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. No other weapon in the game does that. Yeah, it can be fun but it's too easy to turn sour & frustrating too often. Boring, but practical. However it cost 15 more scrap in store. The mod takes the core gameplay of FTL and expands upon it greatly, adding a whole host of new weapons, ship types, upgrades, an entire subset of space station-type enemies, a 'slew' of new. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…24. just got a second Halberd beam first move in sector 2. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Beams and ASB shots do not collide with anything. Doesn't take as much power or as long to charge as the Glaive. One beam. In our case, S is the best characters with D being the worst, and A, B, and C filling the. almost 8 boarded in total. FTL: Faster Than Light Captain's Edition (or CE for short) is a massive community overhaul mod for FTL: Faster Than Light by Subset Games. I've got 4 shields and a 48% dodge. On very rare ships, I have to choose between hitting. Prioritize defense. On the sector map, there are three groups of sectors: Civilian , Hostile , Nebula . You have a Leto, but it will gather a ton of dust to begin with where the. The Mini-Beam is highly underrated: it's the second best weapon in the game after the Halberd, actually an even better ratio of damage-per-power-second, the absolute best in the game by that metric. Charge time: 17 seconds 4. hull and pike beam suck but can be used to decent effect. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. Other combinations just seem so subpar and not worth it. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. I'm wondering how to make these work. GOALS All weapons in the game have to be viable;. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. breach bomb 2 is absolutely the best system killer, bring it to the flagship and the missile launcher is a non-issue. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?They generally did the same damage but hull beam often did 1 more. Halberd Beam charge time returned to 17 seconds (from 18). with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary. Random events are initiated by jumping to another system. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. Also, the HL2 is a pretty rare weapon with no ship starting with, compared to the BL2 and Halberd for instance. Sure, they do a lot of damage, but you have to get the shields down first. Advertisement Coins. Example : Enemy has 1 shield. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. In general the Halberd is better. First of all, the Halberd Beam is the only beam weapon worth keeping. Sure, they do a lot of damage, but you have to get the shields down first. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. If you count bombs, there are actually a lot of good options. Nothing else delivers the 8-10 damage of a halberd beam or even the 4-5 of the lesser ones. While bad for boarding, Zoltan are otherwise exceptional crew member supplying free power. FTL was in a generous mood for this run. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. The Engi cruisers are the ships of the Harmony Collective, and rely largely on ion and drone weaponry, in order to defend themselves. Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. With hacking, the starting weapons can be kept for the whole game. Make sure it's something you have acheived, at least once. The Long-Ranged Scanners will detect no ship presence. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. A small bomb can be a great pairing for a boarding strategy, allowing you to take out the enemy medbay or cloning bay. FTL: Faster Than Light > General Discussions > Topic Details. Sure, they do a lot of damage, but you have to get the shields down first. The Halberd beam can remain a mainstay for the rest of the game. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. 25. FTL: Faster Than Light > General Discussions > Topic Details. halberd beam, on the other hand, is an incredibly useful little beast. And regards to the shop you had, I would probably choose fire beam. Halberd beams are humongously strong if you get a ships shields down. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. 08. The Zoltan shield is excellent and will mitigate quite a bit of of damage. All of a sudden, I would be able to slice through enemy ships like a hot knife through butter, and the combination of the Dual Laser and the Ion Stunner actually paired extremely well with the beam. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Leave the lasers (middle-left) alone. And it's the fastest beam, which matters a lot too, because a beam works instantly, the mini beam can often connect and break a weapon before it. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Maximum of 4 different weapons, 2 different Drones. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. g. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. Is it not?FTL: Faster Than Light. g. Then, start seriously thinking about getting either a defense drone or cloaking. Halberd Beam: scrap cost 65 -> 80. You power up your weapons, which quickly gets the attention of the ship. Once 2-shield enemies are showing up the halberd beam needs help. But the Type A gets a Halberd beam which will immediately cut through any sector 1 and most sector 2 shields. Halberd + Duals + Heavy 1 with shields hack is probably better. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Of course, this requires the use of the hacking de-power trick, which The Streamer considers resin. #9. Now i dont really know what to do. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. Sure, they do a lot of damage, but you have to get the shields down first. The mini beam is a single power(!) weapon capable of dealing up to 4 hull damage in one sweep, as it can hit up to 4 rooms on many ships if aimed correctly. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. . hull and pike beam suck but can be used to decent effect. Wowee. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. I'm wondering how to make these work. My previous build was dual lasers, breach 1, fire beam, anti-bio beam. The Ion Bomb ions four power bars for a little longer than its recharge time. 73K subscribers in the ftlgame community. 50cal) bullets. Lasers are general-purpose energy weapons. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). There are also distress signals that may come from different systems. There are mathematical solutions to problems like this. momus is also good for similar reasons, but personally id prefer an artemis unless i already have missiles (to use the momus to conserve ammo) golbat Nov 5, 2021 @ 6:34pm. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…For example, level 3 hacking will take down four shield bubbles, allowing two halberd beams to do 16 hull damage to most ships (including the flagship). The Halberd Beam is fantastic, but 2 ion blasts and a pike beam is an amazing combination. FTL: Faster Than Light. I pull two of my crew members into piloting and vent out the rest of the ship. I'm wondering how to make these work. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not. This event can occur only once per sector. To see the stats of the unique crew Sylvan, click here. If you use Glaive on level 2 shields, it does 1 damage. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Beams deliver the killer damage. Each laser shot temporarily removes a shield layer. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. FTL on Steam: came from my stream on July 20th, 2021. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. UPD [25. " 1. Reply. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. Halberd Beam 75 'Valefor' Explosion Beam Ranseur Ion 1 100 'Kontos' Ion Beam Ion Barrage 1 Pike Beam Scythe Beam 40 'Eternity' Beam Part 1 Part 2 Scrap Cost Result Irradiated Flak Frost Laser 2 45. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. Crew damage: 30 HP per room tile 7. 21] В руководство добавлены "Кристальная блок-бомба" (Tier D) и "Залповые кристаллы мод. 3 missles caused fires in hacking, piloting, and weapons. They can be modified to take on properties of different weapons, such as lockdown or fire. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Sure, they do a lot of damage, but you have to get the shields down first. Keep your eye out for blue options which. 1) Four shots for 4 shields is unreliable and statistically unwise since the flagship dodge is about 1/4 so mathematically he should get hit by only 3. It has a fast charge time, requires only 2 energy and does 1 damage. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. Press question mark to learn the rest of the keyboard shortcuts. I'm on Stealth A. "I didn't think the Zoltans would ever show up. Also, the beam moves faster, and spreading the damage. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. Why this exists Because I came up with an awesome pun for a weapon name, hullberd, a mix between the hull and halberd beams, and because the next ship gimmick that I knew I wanted to do would be possibly quite underpowered and I don't want gimmicky/underpowered ships to make up more than half of my ships, I needed to make. The key to using beams effectively is knowing how to aim them properly. Quests are started in some of these events. Sectors are determined randomly, but there is a 48% chance for a sector to be. I'd probably be hesitant to sell off my weapons to equip a lone Halberd Beam. If you're looking for a weapon to fill a specific role, then these might be the ones you want. while the torus would be better with 2 burst 2s, and 1 burst 3, since you still have the max of 8 bars on weapons, despite less slots. Even a level 1 missile will buttress your Glaive Beam significantly. (the ship can also be unlocked by winning the game with the Slug Cruiser) You are immediately messaged by an imposing looking Rock war vessel, "You're the ship off to. Catch me live every weekday from 1. These collisions can be accidental or planned (example). This strategy does require some good luck early on, though, like with Stealth B. Hull. I'm wondering how to make these work. Finally with 3 or more shields active, it will do no damage because 3-3=0. The Halberd Beam is. Shout out to the vanilla burst laser 2 x4. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. You come across a Lanius ship in the process of absorbing a Rebel automated scout. In general the Halberd is better. Thanks to Alcom Isst for compiling the list. Charge Ion: The best Ion-weapon in the game. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. If you get it for free, it's a decent. Tooltip Beam weapon, 2 damage per room.